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Evidence and citations

Big expectations need visible sources.

These studies and published results shape what Foundry expects to test. They do not prove a Foundry outcome, and unlike measures are never averaged into one convenient number.

Operator reports and controlled studies are labelled separately.

Every source includes the limitation that matters most.

Adaptive-learning benchmarks

The quantitative evidence set behind Foundry's expectation of unusually high learning efficiency.

[1] BenchmarkAlpha School

The Alpha School program

What it reports

The operator reports 2.6 times average annual growth on MAP assessments, with its highest-growth students reaching 6.5 times growth, inside a full-time two-hour-learning school model.

How we use it

This is an operator-reported result, not an independent Foundry result. The country, schedule, admissions, assessment window and student population differ from the Foundry pilot.

Open the original source
[2] BenchmarkAlpha School FAQ

Academics, mastery and the two-hour model

What it reports

The operator describes a 90 percent mastery threshold, adaptive core academics before collaborative workshops, and motivation systems that combine individual goals, collective rewards and an internal currency called Alphas.

How we use it

This describes another operator's implementation. It informs questions for Foundry to test rather than proving the same implementation or result here.

Open the original source
[3] ResearchNational Bureau of Economic Research

Disrupting Education? Experimental Evidence on Technology-Aided Instruction in India

What it reports

In a lottery-based evaluation of an after-school program, students gained 0.37 standard deviations in mathematics and 0.23 in Hindi over 4.5 months. The paper describes roughly twice the control group's math progress and 2.5 times its Hindi progress.

How we use it

The intervention combined adaptive software with instructor-led small-group learning and served a different population. It does not isolate a universal multiplier for every platform or learner.

Open the original source
[4] ResearchSRI International and Worcester Polytechnic Institute

Online Mathematics Homework Increases Student Achievement

What it reports

A cluster randomized trial across 44 schools reported 75 percent more mathematics learning than the normal annual gain, with an effect size of g = 0.22. Lower-performing students showed the largest benefit.

How we use it

ASSISTments was embedded in a year-long school and teacher-development model. Its result is evidence for timely feedback and targeted practice, not a direct forecast for Foundry.

Open the original source
[5] ResearchYixue Squirrel AI research team

Performance comparison of an AI-based Adaptive Learning System in China

What it reports

In a short randomized study of 13 to 15-year-olds in Chengdu, the adaptive group showed 4.19 times the pre-to-post gain of students taught the same topics by expert classroom teachers, with Hedges' g = 0.68.

How we use it

The study lasted three days, had substantial attrition and was authored by the platform's research team. It is a striking short-run result that needs cautious interpretation and longer replication.

Open the original source
[6] ResearchProceedings of the National Academy of Sciences

Computer-assisted learning in the real world

What it reports

A three-year panel covering more than 200,000 students found an estimated 0.031 standard-deviation mathematics gain at about 11 minutes of Khan Academy practice per week, rising to a projected 0.085 at 30 minutes.

How we use it

This was a large observational design rather than a randomized trial, and two authors were Khan Academy employees. Usage quality and implementation affected the result.

Open the original source
[7] ResearchCenter for Education Policy Research at Harvard University

DreamBox Learning Achievement Growth

What it reports

The study found that greater use and following the recommended lesson sequence were associated with faster gains. Average usage corresponded with a two-percentile-point MAP gain in one district.

How we use it

The researchers described the causal evidence as encouraging but mixed and could not rule out motivation or teacher effectiveness as explanations.

Open the original source
[10] ResearchBureau, Howard and colleagues

Pathways to student motivation

What it reports

This meta-analysis connects autonomy, competence and relatedness with more self-directed motivation, persistence and academic outcomes.

How we use it

Motivation is shaped by context and relationships. A reward system or software feature cannot create it automatically.

Open the original source
[14] BenchmarkTimeBack documentation

How TimeBack measures learning XP

What it reports

The platform defines one XP as one minute of focused learning, then adjusts awarded XP using mastery, efficiency and evidence of gaming rather than treating all screen time as equal.

How we use it

This is another platform's operating framework, not independent evidence of learning impact. Foundry uses it as a design reference and must test whether its own rules reward the intended behavior.

Open the original source

Measurement, motivation and responsible use

Supporting context for mastery, motivation, screen use, assessment and the Chiang Mai setting.

[8] ContextNWEA

MAP Growth norms

What it reports

National norms provide a way to interpret both achievement and growth relative to a large reference population.

How we use it

A norm is a comparison framework, not evidence that a specific learning model caused the observed growth.

Open the original source
[9] ContextEducation Endowment Foundation

Mastery learning

What it reports

The evidence summary finds that mastery approaches can have a positive average impact when students receive support and additional time before moving on.

How we use it

Impact varies with implementation, subject and student. Mastery is a design principle, not a guarantee.

Open the original source
[11] ContextUNESCO

Guidance for generative AI in education and research

What it reports

The guidance emphasizes human accountability, age-appropriate design, privacy and maintaining meaningful human agency around educational AI.

How we use it

This is a governance framework, not an efficacy study.

Open the original source
[12] ContextAmerican Academy of Pediatrics

Digital Ecosystems, Children, and Adolescents

What it reports

The policy evaluates digital use through content, context, product design and what screen use displaces, rather than treating every minute as equivalent.

How we use it

Purposeful learning still needs boundaries, movement, relationships and responsible adult supervision.

Open the original source
[13] ContextOECD

PISA 2022 country note for Thailand

What it reports

Thailand's national mathematics, reading and science results provide context for the wider education environment.

How we use it

National samples do not describe a particular international school, family or child.

Open the original source
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