Phase 1
Understand the system
Explore inputs, outputs, sensors and the logic connecting them.
Full-day challenge studio
Make technology do something useful in the real world.
Why it matters
Learners should learn to direct technology, inspect its output and keep going when the first build fails. The goal is agency and judgment, not passive familiarity with another app.
The pace adapts to the available time. Day Studio terms can develop the arc over several weeks, while Intensives compress it into focused full days.
Phase 1
Explore inputs, outputs, sensors and the logic connecting them.
Phase 2
Create a small working system and divide meaningful roles across the team.
Phase 3
Test edge cases, find failure points and make evidence-based revisions.
Phase 4
Turn the prototype into a reliable demonstration another person can use.
A visible capstone
Learners and parents receive the same practical brief and race to build, debug and demonstrate a working solution.
Where it happens
Indoor maker rooms for focused building, plus outdoor space for testing movement and sensors.